While the movie is geared for people interested in animation/cartoons jobs, I feel like a graphic designer, I can learn from their story. Here are the lessons that stuck out to me and that can travel across all creative professions:
1. What do characters/clients feel and why?
2. People want to be entertained
3. Embrace budget, story, tech limits
4. New movement techniques 2D to 3D can create new problems and solutions
5. Fear of the computer taking jobs, but ultimately it is just a tool. Your brain is your greatest asset
6. Project completions sometimes means firing or being let go
7. Create new texture and art brushes into the computer
8. Use geometric shapes and move objects around to get a different viewpoint
9. Created their own computer/software to get the graphic quality you want
10. Push your limit move from objects to humans
11. When starting, love the new projects.
12. Have faith in your investments
13. Differentiate yourself
14. Have trust and confidence in your teammates
15. Projects don't have to great but show potential to onboard people
16. Face your giants
17. Add fun to your environment
18. Use cameras in unusual places to create new perspectives on individual projects
19. Do not ask others to do something you wouldn't
20. Develop a flow and build ideas off each other when in a team
21. Play your strengths
22. Sometimes, you have to be thrown into the lion's den
23. Some too much freedom can be overwhelming
24. Be open to feedback
25. Expectations grow as you get better
26. Change sparks creativity
27. Audience taste change
28. Respect each other's artforms
29. Embrace your happiness
30. Be patient
31. Keep exploring
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